Levelling Up Ethics: Video Game Design and Global Responsibility
Boch, Auxane, Stuart, Jaimee and Johnson, Daniel (2025). Levelling Up Ethics: Video Game Design and Global Responsibility. UNU Macau.
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Sub-type Research brief Author Boch, Auxane
Stuart, Jaimee
Johnson, DanielTitle Levelling Up Ethics: Video Game Design and Global Responsibility Volume/Issue No. No. 2 Publication Date 2025-05-21 Place of Publication Online Publisher UNU Macau Pages 7 Language eng Abstract It is well established that play is critical for learning and development among young people, supporting the growth of motor, cognitive, and socio-emotional skills. Importantly, play is not mundane nor relegated to the lives of children; it is functional for self-expression, cognition, and social relationships, with an extensive body of evidence highlighting that play is associated with increases in wellbeing throughout life. Play comprises many different activities that are characterised through the experience of the player such as self-direction, intrinsic motivation, creativity, socialisation, and absorption – all of which meet basic human needs for autonomy, competence and relatedness. Therefore, it should be no surprise that the number of people actively involved in digital game playing (i.e. video games) has been growing at an exponential rate as individuals engage with their technology to support social, emotional, and mental wellbeing. Keyword Artificial Intelligence
Youth
Video GameCopyright Holder United Nations University Copyright Year 2025 Copyright type Creative commons -
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