GIS and Serious Games
Tomaszewski, Brian, Konovitz-Davern, Angelica, Schwartz, David, Szarzynski, Joerg, Siedentopp, Lena, Miller, Ashley and Hartz, Jacob, "GIS and Serious Games" in Comprehensive Geographic Information Systems ed. Cova, T. J. and Tsou, M. H. (Amsterdam: Elsevier, 2017), n/a-n/a.
Document type:
Book Chapter
Collection:
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Author Tomaszewski, Brian
Konovitz-Davern, Angelica
Schwartz, David
Szarzynski, Joerg
Siedentopp, Lena
Miller, Ashley
Hartz, JacobBook Editor Cova, T. J.
Tsou, M. H.Chapter Title GIS and Serious Games Book Title Comprehensive Geographic Information Systems Publication Date 2017-09-01 Place of Publication Amsterdam Publisher Elsevier Start page n/a End page n/a Language eng Abstract This article presents the interdisciplinary idea of combining geographic information systems (GIS) and serious games. We argue that further integration of GIS and serious game can have large ranging impact on learning and advancement of spatial knowledge and expertise in numerous application domains. In this regard, we draw heavily, although not exclusively, upon disaster management as an exemplar case study of the integration of GIS and serious games for education, spatial thinking skill development, and problem solving. We provide context for GIS and serious games through definitions of games, serious games, the difference between serious games and simulations, the idea of gamification, spatial representations, and serious games. GIS and serious game case studies are drawn from the research experiences of the authors that include (1) capacity development via emergency response exercises that incorporate geospatial tools with a real-time simulation exercise and (2) a virtual serious GIS game environment called serious GIS or SerGIS that allows for flexible creation of serious GIS game scenarios using real GIS tools. The article also provides discussion on evaluating spatial games as a means for further research on development and evaluation of new serious GIS games. The article concludes with a GIS and serious games research agenda. Keyword Case study
Disaster management
Education
Evaluation
Gamification
Gis
Research agenda
Serious games
spatial representation
Spatial thinkingCopyright Holder Elsevier Inc Copyright Year 2018 Copyright type All rights reserved ISBN 9780128046609 DOI 10.1016/B978-0-12-409548-9.09623-8 -
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