GIS and Serious Games

Tomaszewski, Brian, Konovitz-Davern, Angelica, Schwartz, David, Szarzynski, Joerg, Siedentopp, Lena, Miller, Ashley and Hartz, Jacob, "GIS and Serious Games" in Comprehensive Geographic Information Systems ed. Cova, T. J. and Tsou, M. H. (Amsterdam: Elsevier, 2017), n/a-n/a.

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  • Author Tomaszewski, Brian
    Konovitz-Davern, Angelica
    Schwartz, David
    Szarzynski, Joerg
    Siedentopp, Lena
    Miller, Ashley
    Hartz, Jacob
    Book Editor Cova, T. J.
    Tsou, M. H.
    Chapter Title GIS and Serious Games
    Book Title Comprehensive Geographic Information Systems
    Publication Date 2017-09-01
    Place of Publication Amsterdam
    Publisher Elsevier
    Start page n/a
    End page n/a
    Language eng
    Abstract This article presents the interdisciplinary idea of combining geographic information systems (GIS) and serious games. We argue that further integration of GIS and serious game can have large ranging impact on learning and advancement of spatial knowledge and expertise in numerous application domains. In this regard, we draw heavily, although not exclusively, upon disaster management as an exemplar case study of the integration of GIS and serious games for education, spatial thinking skill development, and problem solving. We provide context for GIS and serious games through definitions of games, serious games, the difference between serious games and simulations, the idea of gamification, spatial representations, and serious games. GIS and serious game case studies are drawn from the research experiences of the authors that include (1) capacity development via emergency response exercises that incorporate geospatial tools with a real-time simulation exercise and (2) a virtual serious GIS game environment called serious GIS or SerGIS that allows for flexible creation of serious GIS game scenarios using real GIS tools. The article also provides discussion on evaluating spatial games as a means for further research on development and evaluation of new serious GIS games. The article concludes with a GIS and serious games research agenda.
    Keyword Case study
    Disaster management
    Education
    Evaluation
    Gamification
    Gis
    Research agenda
    Serious games
    spatial representation
    Spatial thinking
    Copyright Holder Elsevier Inc
    Copyright Year 2018
    Copyright type All rights reserved
    ISBN 9780128046609
    DOI 10.1016/B978-0-12-409548-9.09623-8
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    Created: Wed, 07 Jun 2017, 22:49:40 JST by Aarti Basnyat on behalf of UNU EHS